Wednesday, January 15, 2014



What serious games exist for people ages 13+? What can we learn by playing these games?

Below, I have a couple of serious games I "stumbled upon" in my frantic search as I enter the world of "gaming". At 53, I really don't have much time for entertainment on the computer with "fun gaming"...I'm too busy living : )...but, I am always looking for inventive ways to help my students learn....so, I'm really open to this concept of serious gaming as a prospect.The first game I found is called "Creditability Game" and is a serious game helping students gain a better understanding of the financial world they will be entering. The game helps students learn about money, borrowing and spending. It looks pretty good (haven't had a chance to play since I am in a "data only" location this week). The game takes place in 4 locations: a college, a mall, TV studios (why, I don't know), and a small village. The game is free and can be found at:

As a math teacher who teaches abstract math as well as business math, it is difficult to make students believe that the skills they are learning could ever be useful in "real-life".  The game "Creditability" seems to help students use their math skills in a way that can be really useful and profitable to them outside the educational realm.


A second game, developed by Chrysler, is called "Road Ready Streetwise" and is a game which teaches teens to drive. This game is also free for download with the purpose to teach teens lessons of the road BEFORE they get behind the wheel.
Here is the link to play:  
http://www.ramtrucks.com/chrysler/games/wild_tangent/rrt_streetwise.html
In Alaska, it can be pretty scary seeing 14 year olds behind the wheel taking their lives, and mine, into their hands.  There is so much to learn in order to drive safely and this game helps students to better learn the rules of the road BEFORE they are actually on the road.


A final game I looked at was really intriguing because of the ongoing conflict between the Palestinians and
Israelis. The game is called "PeaceMaker" and was developed by a group of both Palestinian and Israeli students. The game is $20, but a demo can be played at: http://www.peacemakergame.com/demo.php

What interested me about this game is that it centers around real events. The player is the leader of either Israel or Palestine and forces students to learn about real events to make decisions. I like the idea of this game since students seem so disinterested in world events that don't directly affect them and this is a way to involve them and educate them in what is happening on the other side of the world.

That's it...my 3 serious game findings.


Many ideas that were brought up in my above comments about how the games I listed could be helpful, but in a broad sense, I think serious games can take the mundane and make it exciting and interesting.  Isn't that what we try to do as teachers?  Don't we try our best to make learning interesting and "real" so that we can keep the attention of our students?  Let's face it, students don't learn if they are not engaged and listening.  I am not saying that we need to entertain students in order for them to learn, but serious games do seem to use the technology available to us today and use it to help keep students excited about learning.


I wrote the following to Sara Hartman and decided to include it in my original post:
As I researched these games, many have said that the games don’t really help students because they give them a false sense of power…that they really can change their worlds.  But I disagree.  No, 99.9% of us are never going to be in places or positions to change the big, whole wide world, but we can change the world we live in, be it the village, our schools, or our families.  Both students and adults can learn they can make a difference and be courageous enough to make changes as well as be empowered and given the tools necessary to do so by playing serious games.  It’s kind of like using a textbook to learn the theory, then applying that theory to “real life”.  Gamers are learning the “theory” by playing the games, then applying that “game theory” to real life…sounds kind of weird.

Gary

5 comments:

  1. Gary,
    Very nice list you have come up with. I agree with your point about keeping students excited about learning, but at what point does it go too far? When do we start to expect students to just invest hard work because it is necessary for a more successful life? I understand that we are going to pay for less educated people early (early education, higher grad rate, better schools) or late (prison, unemployment/welfare, and less tax revenue) and early is better, but sometimes I feel like it is all about what can the teacher preform to make my kid excited and less how can my child do better or step up to the plate.

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  2. Gary,
    thanks for sharing the games you've researched. I'm really interested in "The Credibility Game" because it might be a nice compliment item to the life skills and career and college lessons that are being taught in our rural schools during Advisory classes. I'm excited to share this opportunity with with the instructors involved. Thanks!

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  3. Hi Gary,

    As a math teacher myself I am always getting the question when are we going to use this again, or how is this going to help us after we graduate and I like the fact that your first serious game, Creditability, can answer some of those questions.

    Thomas's comment makes me think of something that I have been saying to my family for a couple of years and that is, I feel students are less patient then they were 7 or 8 years ago. I have to wonder if it is the instant gratification/feedback that games and apps are giving to them. I feel that when a student in my class has to "struggle" through a process they are less likely to persevere if I am not standing over their shoulder giving them encouragement. Just my two cents.

    Thanks, Keri

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  4. Hello,
    I really enjoyed reading what you have found so far in regards to serious games. I also really liked how you researched it a bit further and found what the research says about gaming being a negative concept. I found that really interesting and would also like to dig deeper into this. Thanks so much for all of your contributions. You really have added to my overall concept of gaming and games. I know that I will eventually try a serious game in my classroom. It is my belief or assumption that the kids will instantly take to the idea of games. Shauna

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  5. Gary,

    Thoroughly enjoyed your game picks! With a 14 y/o and twin 13 y/o's in my family...these games are spot on! I especially like the driving one. I found a related tool for mobile devices that take the driving game into real time. ( http://www.timetodriveapp.com/ ) Thanks for sharing!!

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